MMR stars

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Hunter level

Team size

Gear meta

How often every tool, consumable and tarot card is carried in the matches our hunters play, by whom, and how its carriers fare against hunters of the same level.

258.1KMatches

What fills the kit

Consumables

  • Shot 2.0
  • Throwable 1.1
  • Resupply 0.3
  • Drone 0.1
  • Healing 0.0
Vitality Shot (Weak) Shot100−1.22 5605
Regeneration Shot Shot94+0.92 5987
Regeneration Shot (Weak) Shot87−0.12 5645
Ammo Box Resupply65+0.42 6387
Dynamite Stick Throwable55−1.92 5166
Vitality Shot Shot50+0.12 58410
Hive Bomb Throwable48+0.32 5519
Recovery Shot Shot45+2.52 6709
Fire Bomb Throwable45−3.12 4836
Frag Bomb Throwable40+0.12 62510
Dynamite Bundle Throwable39−1.12 55211
Stamina Shot Shot35+0.62 5769
Stamina Shot (Weak) Shot29−1.32 53910
Concertina Bomb Throwable27−0.42 56911
Waxed Dynamite Stick Throwable25−1.42 55012
Antidote Shot Shot24−1.92 55411
Hellfire Bomb Throwable23−2.12 52710
Big Dynamite Bundle Throwable22−1.52 52014
Stalker Beetle Drone16+8.22 5878
Liquid Fire Bomb Throwable15−2.12 49213
Sticky Bomb Throwable14−2.42 49015
Poison Bomb Throwable13+0.42 50411
Fire Beetle Drone12+6.62 5287
Dark Dynamite Satchel Throwable11+1.82 62810
Chaos Bomb Throwable8+0.32 43312
Antidote Shot (Weak) Shot7+1.52 5615
Choke Beetle Drone7+9.22 4989
Medical Pack Healing6+4.52 5575
Flash Bomb Throwable4−1.82 5365
Tool Box Resupply2+1.92 5077