Match history
Everything else on the site works from your totals: lifetime kills, bounty, MMR. Match history breaks that apart into the rounds you actually played - one entry per match, with the hunter you took into it, what they were carrying, and how it ended.
It is off until you turn it on, and nothing is recorded before you do.
To see what it looks like first, open the example dossier - any signed-in hunter can, whether or not they collect their own matches.
Turning it on
Open your account settings and tick Collect my match history.
Your own dossier also offers it once, with an Enable button that does the same thing. Don't show again puts the offer away for good without deciding anything - you can still turn collection on from your settings afterwards.
From then on we reconstruct your rounds as you play. There is nothing to install and nothing to run - it works from the same stats we already read.
It does need Steam to show us when you are in a match. Three Steam settings control that: your profile and your Hunt: Showdown 1896 game details both need to be public, and your Steam status needs to be Online while you play, not Offline or Invisible - any one of the three hidden is enough to keep us from seeing a match start, so nothing gets reconstructed. Game details set to Friends Only hide your play from us too, since we are not on your friends list - they have to be Public. While Steam hides your play from us, the switch stays off and names the setting it knows is wrong.
We also need to know which Hunt region you play on. Pick yours under Primary Region on your account page, or leave it on Automatic and keep playing until we work it out ourselves - once we have, we tell you in your notifications. Until one of the two is in place, the switch stays off and says so.
One more switch lives inside the game itself: Opt Out From Rich Presence under Options → Privacy. While it is ticked, Steam still shows you playing but never which match you are in, so collection stays on and no matches appear. Once a match you play goes unrecorded that way, the Steam visibility panel on your account page asks you to untick it. Matches start appearing from your next session, and the reminder goes away by itself.
Another Steam app running alongside the game - Crosshair X, for example - can make Steam show you in that app instead of Hunt: Showdown 1896, and then we cannot see your matches. Make sure your Steam profile shows Hunt: Showdown 1896 while you play.
If your stats show you played matches we could not record, the Steam visibility panel on your account page tells you about how many matches in the last 7 days. Open that line to see what Steam showed instead - another app by name, online with no game, Offline, or Hunt: Showdown 1896 without your matches - or that your Game details were not Public. The list of settings below it shows what to change. The count is an estimate from your match totals and covers Bounty Hunt and Clash only, so missed Quick Play matches are not counted.
You don't have to keep checking: when we miss matches for a reason you can fix, we also tell you in your notifications, at most once every 3 days for each reason. That includes not yet knowing your region, which you can fix by picking it under Primary Region. We report Offline only when Steam actually showed you as Offline during that stretch, and only once it reaches 3 matches. Matches we missed simply because we hadn't checked on you in time are never put down to your settings.
When Steam shows you online but in no game while you were playing, the usual cause is Game details that are not Public. We then ask Steam once more to make sure, and if your Game details turn out to be hidden, we tell you in your notifications right away, so you can fix it before your next session. From then on, matches missed that way are listed as played while your Game details were not Public, until Steam shows you in Hunt: Showdown 1896 again.
The Steam visibility panel opens with when Steam last showed you in Hunt: Showdown 1896. If you collect matches and recently played some we couldn't record because Steam showed you in another app or online with no game, a second line says which - or, once we have made sure, that your Game details are not Public - until Steam shows you in Hunt: Showdown 1896 again. It stays quiet while you are simply online or playing something else. Below it, each setting shows a tick or a cross, with when we last checked it. We keep that list up to date ourselves whenever Steam shows us something about you, so there is nothing to press. Steam can confirm that you are Online but never that you are not - Offline looks the same as not playing - so that row never turns red on its own. On our own we read the in-game option only while Steam shows you in Hunt: Showdown 1896 and match collection is on, and mark it with a cross only once a match you played went unrecorded because of it.
Fixed one of the settings and don't want to wait for us to notice? Check my Steam settings, on the Refresh tab of your account page, asks Steam again right away. If Steam now shows you in a match, the switch unlocks on the spot; otherwise it tells you which setting is still wrong. Steam only reveals some of them while you are online and in the game - the in-game option is checked only then - so start Hunt: Showdown 1896 first to check them all. The check runs from your account page only; a note about Steam settings elsewhere on the site links there. The button is capped at once a minute and ten times a day, so a run of quick re-checks will ask you to slow down.
What it adds
Three things appear once you have matches on file.
History gains match entries. Your timeline still shows the same hours it always did, but the rounds inside them are now broken out individually.
Each match shows the hunter you took, the mode, how it ended and what it changed. A small clock beside the time fills up as the match runs toward its mode's time limit, so a full one means the match went the distance; point at it for the exact length. Open Loadout to see what that hunter carried: weapons with their ammo, gear, traits, and what the whole kit cost.
When you played in a party, the entry shows one avatar for each teammate beside Party of N. A teammate's avatar appears when they reconstruct their matches too and we captured the same match from their side. Point at an avatar to see that hunter's card, and click it to open their dossier. Click Party of N - or Solo, for a match you played alone - to open the match itself right there, on the same dossier and the same History tab: the whole party side by side, each hunter's MMR stars going into the match, their own loadout and how their side of the match went, and the Party match totals. Kills, deaths and the other personal figures add up across everyone shown; what the team earns together - Extracts, Bounty, bosses, banished and clues - counts once, since every member's side records it in full; Rating is left out. A teammate whose own copy of the match is older than your plan reaches shows a card with their name and a link to upgrade instead of their match. Anyone else we cannot show - a teammate we do not track, one whose copy of the match we missed, or one who keeps themselves hidden - gets a blank card, and you cannot tell those apart. A friend shows up there once they join the Bayou Ledger and turn on Collect my match history. A strip above the columns lists every match of that session in order - the same session History shows it in, whoever you played each one with - each with its time, mode and length clock, green for one you survived or won and red for one you died in or lost; click a match there to switch to it. In History, each session's match count - 21 matches, say - is a link too: click it to open that session's first match the same way. When the strip holds more than one match, Session global totals under it adds up every match on the strip the same way, one match at a time, and shows how many matches you played and for how long, from the first match's start to the last one's end; its Average kit value per hunter is what one hunter typically brought, counting only the loadouts we could read. Hover a hunter's picture or name at the top of a column to see their card. Click a teammate's own name to open their dossier on that same match. Back to all matches takes you back to your full timeline with that match's session open and the match itself briefly highlighted in the middle of the screen (for a match far back in your history, the timeline opens at the top instead); your browser's Back button also returns to the timeline. We only ever know your own party, never the hunters you met on the map.
Roster lists every hunter you have fielded - their level, their record, how many matches they survived, and whether they are still alive.
Pick rates shows what you actually take: which weapons, tools and traits you reach for most, across all your reconstructed matches.
Item details
Every hunter, weapon, tool, consumable and trait on these three tabs explains itself. Point at one to read what it is, and for a legendary skin, the item it is built on.
Click it - or tap it on a phone - to pin the card open. A pinned card stays open while you scroll, and Open in the Bayou Index takes you to that item's page in the Bayou Index, our database of the game. Close it with the ×, with Escape, or by clicking anywhere else.
Hunters have no page in the Bayou Index, so their cards carry no link.
Reading other hunters
Match history is reciprocal. Other hunters' rosters and pick rates are open to the hunters who reconstruct their own - so while your collection is off, you do not see theirs.
The exception is Banisher and above: those plans keep other hunters' matches open to you whether or not you collect your own.
Hunters who reconstruct their matches carry a small Match reconstruction mark next to their name once at least one of their matches has been reconstructed. Point at it to see whether their matches are open to you.
This only affects the match surfaces. The rest of a dossier is unchanged: you still get anyone's history timeline, their charts and their season views exactly as before. What you lose is the per-match breakdown and the two tabs built on top of it.
The first time you turn it on, theirs open straight away. Turn it off and back on later, though, and other hunters' rosters and pick rates come back to you an hour after. That wait is what stops someone switching collection on for the length of one page view and off again - the same rule the privacy switches follow, and the account page counts it down for you while it runs.
Who can see yours
By default your matches are visible on your dossier like the rest of your stats. Two switches narrow that, and both live beside the first one:
- Hide my hunters takes your Roster and your match entries away from everyone else. Your own dossier still shows both.
- Hide my pick rates does the same for your pick rates.
They only apply while collection is on, and they hide from other people - what you see on your own dossier never changes. If your whole account is private, or your match history is private, those settings already cover all of this and these two are folded into them.
Your avatar, and now your own loadout and results for that match, also appear on your teammates' match entries and match pages, for the matches you played together. They show there to the same people who can see your own matches, so anything above that hides your matches hides these too - and so does turning collection off. Two more settings take it off without touching your own dossier:
- Hide from teammate lists, in your privacy settings, keeps you off every other hunter's matches as well as their teammates lists.
- Remove me from this list, on a hunter whose teammates list names you, also takes you off that hunter's matches.
Pulse shows how many rounds have been recorded across the whole site, day by day and per game mode. Those totals are anonymous - no hunter is ever named - but they still only count hunters who share. Turning on Hide my hunters or turning Collect my match history off takes your rounds out of them within a few minutes.
About the roster's dead hunters
Who is alive on your roster is worked out from the matches we captured. When a hunter dies in a round we did not capture, they go on reading as alive - so the roster tells you where it is guessing, and lets you correct it.
On your own roster, each living hunter carries a Mark as died control. It is your statement, not ours, and the site labels it that way rather than pretending it saw the death. If that hunter turns out to have played since, the newer match wins and the mark quietly lifts.
Some matches carry no hunter identity at all. Those still count in your History, but they cannot be attributed to a hunter, so they stay off the Roster.
Turning it off
Untick Collect my match history. Two things happen at once: we stop reconstructing new rounds, and everything already reconstructed stops being shown to other hunters. You still see your own matches on your dossier.
Ticking it again resumes collection and shows the earlier matches to other hunters again. If you want them gone rather than hidden, deleting your account removes them along with everything else we hold.








