Goals

A goal tracks one stat toward a target you set. Pick a metric and a number, and your dossier follows it - your OBS overlay can show it too.

You can hold one goal at a time. Setting a new one replaces the old one.

Setting a goal

Open your own dossier and press Set a goal, next to Find a party. Then:

  1. Pick the metric: MMR, Clash MMR, KDA, KD, kills, wipes or bounty.
  2. Pick the kind - see below. The choice doesn't appear for KDA and KD.
  3. Type a target.
  4. Pick a start date. It can be in the past.
  5. Optionally add a deadline.

The goal editor: metric, target, kind, start date and deadline

You can't set a target you've already met. You also can't start a goal on a date where we hold no reading of that stat for you, such as Clash MMR from before your first Clash match: the editor asks for a later start date.

Once a goal is running, the same block carries an Edit control to change or clear it - visible only to you; a visitor just sees your progress, same as the rest of your public stats. If your account is private or you've opted out of public stats, nobody sees the goal either.

Goals come with every supporter tier, including the free 3-day trial. If your subscription lapses the goal isn't deleted - it stops showing, and comes back as it was when you resubscribe.

Goal kinds

Reach a value targets your all-time number - "reach 3 000 MMR", "reach 10 000 lifetime kills". Use this kind for MMR.

Do it over a period counts only from the start date onward - "1 000 kills since the 1st". Use it for anything you want to do this month.

KDA and KD are always all-time - they don't offer the period kind.

A small-looking step can be a lot of play: going from 1.55 to 2.00 with 8 000 deaths behind you is thousands of kills. When you type a ratio target, the editor shows how many kills it costs from where you stand now, before you save - that number assumes you never die again, so treat it as a floor.

Backdating

You can start a goal in the past; the site measures from where you stood on that date. If you pick a date before we started tracking you, we use the earliest day we hold and say so on the goal. The editor shows what your chosen start resolves to before you save.

Tracking progress

A running goal: KDA at 1.61 of 1.75, a progress bar, pace, needed rate, start date and deadline

While a goal is running, your dossier shows:

  • a progress bar and how far is left to go; hover it for where the run started and its average pace. If you have a deadline and are behind it, a second bar shows the schedule - hover it for where an even pace would put you today and how many days behind you are
  • on a KDA or K/D goal, hover To go to see the gap converted to kills needed, taking no more deaths
  • your pace - gain per day over the last two weeks; hover it for your last five sessions
  • when you'll get there at that pace; with a deadline, the pace you'd need instead, and whether you're ahead or behind it
  • the deadline, with days left

If you haven't played for a few days the goal reads Stalled, with no completion date shown.

When you finish

The goal is marked Done and freezes - it stops tracking live stats and instead reports:

  • how long it took
  • your average per day across the run
  • the number you finished at, often past the target
  • how far ahead of or behind your deadline you landed, if you set one

Finishing is permanent: if you hit 3 000 MMR and slip back to 2 985 next match, the goal still says Done. If a deadline passes first, the goal reads Overdue but can still be finished, recorded as late.

A finished goal stays on your dossier until you clear it or set a new one.

On your overlay

Turn on Show goal in the overlay editor - greyed out until you have a goal to show. Your card gets a compact row with the metric, a progress bar, your position against the target, and what the current session has added to it.

With Count from stream start on, while you're live the row shows what this stream has added instead. While you're live with it off, the row counts from the start of the stream's first play session, so a long break between matches doesn't clear it. See the OBS overlay article for the rest of the card's options.

It updates live: set, change, or finish a goal mid-stream and the card follows without touching OBS.